Architecture of the manipulative-game interaction of the individual and the state

Authors

DOI:

https://doi.org/10.35774/pis2025.02.068

Keywords:

society, citizen, manipulative-game interaction

Abstract

The reality of life within the state is often traumatic for citizens, which causes distrust of the state, deforms civic identity, and leads to the dominance of manipulative game interaction, which creates the illusion of solving problems. The manipulative-game interaction between a citizen and the state is a type of unhealthy relationship between them; it exists alongside healthy relationships, but under certain conditions it can spread in society. While healthy relations involve a rational and transparent exchange (for example, a citizen pays taxes and the state protects him or her), unhealthy relations involve an imitation of such an exchange (a citizen evades paying taxes, and the state only pretends to protect his or her interests while actually protecting a separate narrow group of people). Manipulative-game interaction is based mainly on the subject-object paradigm of relations between a citizen and the state, which means that the initiator of the game sees himself as a subject and the other party to the relationship as an object. The game is a unit of manipulative-game interaction. Each game can be either symmetrical («mirroring» the partner&apos game – for example, games aimed at enrichment at the expense of the other party are observed both by the citizen and the state) or asymmetrical (present only in one partner of the interaction). Symmetric games embody the similarity of aspirations, expectations, and moral standards of the citizen and the state; asymmetric games embody the heterogeneity of motives, aspirations, and standards and are based on different paradigms of relations. This approach is substantiated by the description and analysis of games:symmetrical games (a pair of games, «Parasite» and «You Owe Me») initiated by a citizen in the first case and by the state in the second: similar ulterior motives, planned winnings, and a common subject-object paradigm of relations are observed. On the contrary, the asymmetrical game «Fighting Corruption» contains a specific internally contradictory motivation on the part of the state as a social organization. The analysis of this manipulative game interaction is necessary in order to realize it and, as a result, to find opportunities to «get out of the game» for both the citizen and the state.

Author Biography

  • Nihora Khazratova

    Doctor of Psychological Sciences, Pro­fessor, Professor of the Department of Psychology and Social Work of the West Ukrainian National University, Ter­nopil.

    n.khazratova@wunu.edu.ua

    ORCID: 0000-0002-1471-3234

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Published

2025-09-09

How to Cite

Khazratova , Nihora. “Architecture of the Manipulative-Game Interaction of the Individual and the State”. Psyhology & Society, vol. 92, no. 2, Sept. 2025, pp. 68-77, https://doi.org/10.35774/pis2025.02.068.