Habitus as a subject matrix of a social game

Oleh Khairulin


The vital functions of modern human take place in the conditions of postmodern influence of informative society. On a gamification background of social processes, to availability of the impressions of various orientation and highly emotional force, wide variantness of social reference-points a brindle and obtrusive repetition of influences become the main signs of such influence. It results in supersaturating of cultural space different social models, roles and standards. Also actualize probability of human ecological destabilization, imposing artificial role models, human motive to the inheritance of erroneous social standards. A loss can become the result of it by the human of identity, development of depersonalization, panopticonization of social practices, distortion of democratic public principles. At the same time of practice, which are based on the role models of co-operative vital functions, show the public benefit and stipulate human existential success. Such success is determined by quality of mastering and translation by the subject of the role models purchased during life – standards of interaction, which have game genesis, game organization and maintenance. In the conditions of social game a habitus is formed and develops is fundamental mental individual education which comes forward as a 1) universal, matrix, general psychodynamic structure of subject, 2) psychological basis of individual, productive investigation of socialization, interiorization of social roles, referential role models, 3) subject matrix of social game as a public dynamics and vital co-operation 4) model which does possible the analysis of the internal world of individual, human activity and behavior, 5) main attributive systems genesis component of personality and social dynamics of human. A habitus of subject from a moment his birth constantly is in the center of general architecture and activity of the functional system of human. During subjects life a habitus is a primary and central integral systems genesis component, universal acceptor of action of human. A habitus in all situations is perfected and strengthens the programmatic influence and participation. The genesis and development of the habitus takes place in accordance with the fundamental structure and cycle of the game Situation/Role-game motivation/Role-game action/Post-reflection – a matrix suitable for ontogenetic branching in all existential situations of a person. The general psychological meaning and significance of habitus is that this concept is able to become a dynamic center, the center that sets the direction and rhythm of the subject’apos;s life, manages his socialization and development.

Ключові слова

human, information society; postmodern; existence; uncertainty; interaction; game; subject of life activity; habitus; social role; role model

Повний текст:



Ball, H. (2009). Intehratyvno-osobystisnyi pidkhid u psykholohii: vporiadkuvannia holovnykh poniat [Integrative-personal approach in psychology: arrangement of main concepts]. Psykholohiia i suspilstvo, 4, 25-53 [in Ukrainian].

Ball, H. (2011). Osobystist yak indyvidualnyi modus kultury i yak intehratyvna yakist osoby [Personality as an individual mode of culture and as an integrative quality of a person]. Horyzonty osvity, 3, 7-14 [in Ukrainian].

Bern, E. (2017). Ihry, u yaki hraiut liudy [Games that people play]. Kharkiv: PRAT KKF "Hlobus" [in Ukrainian].

Furman, A.V. ' Furman, O.I. 'Shandruk, S.K. ' Co (Eds.). (2019). Vitakulturna: antolohiia. Do 25-richchia naukovoi shkoly profesora A.V. Furmana [Viticultural methodology: an anthology. To the 25th anniversary of professor A.V. Furman's Scientific School]. Ternopil: TNEU [in Ukrainian].

Heizinha, Y. (1994). Homo Ludens [Homo Ludens]. Kyiv: Osnovy [in Ukrainian].

Holikov, O.S. (2018). Fabrykatsiia poriadku. Znannia v konstytuiuvanni sotsialnoho [Fabrication of order. Knowledge in the constitution of the social]. Kharkiv: KhNU imeni V.N. Karazina [in Ukrainian].

Hornostai, P.P. (2009). Psykholohiia rolovoi samorealizatsii osobystosti [Psychology of role self-realization of the individual]. Doctor's thesis. Kyiv [in Ukrainian].

Kalmykova, L.O. (2012). Diialnisna psykholinhvistyka L. S. Vyhotskoho [Active psycholinguistics of L.S. Vygotsky]. Psykholinhvistyka. 9, 62-69. [in Ukrainian].

Karivets, I.V. (2015). Povsiakdennia u prostori sotsialno-filosofskoi refleksii: teorii, elementy ta pryntsypy doslidzhennia [Everyday life in the space of socio-philosophical reflection: theories, elements and principles of research]. Doctor's thesis. Lviv [in Ukrainian].

Korablova, N.S. (2000). Bahatomirnist rolovoi realnosti: sotsialno-filosofskyi analiz [The multidimensionality of role reality: a socio-philosophical analysis]. Doctor's thesis. Kharkiv [in Ukrainian].

Furman, A.V. ' Furman, O.I. ' Shandruk, S.K. ' Co (2019). Metodolohiia I psykholohiia humanitarnoho piznannia. Do 25-richchia naukovoi sklohy profesora A.V. Furmana [Methodology and psychology of humanitarian cognition. To the 25th anniversary of professor A.V. Furman's scientific school]. Ternopil: TNEU [in Ukrainian].

Romenets, V.A., Manokha, I.P. (2017). Istoriia psykholohii KhKh stolitttia [History of psychology of the 20th century]. Kyiv: Lybid [in Ukrainian].

Safonik, L. (2016). Buttievist sensu liudskoho zhyttia [The materiality of the meaning of human life]. Lviv: LNU imeni Ivana Franka [in Ukrainian].

Furman, A.A. (2017). Psykholohiia smyslozhyttievoho rozvytku osobystosti [Psychology of meaningful personality development]. Ternopil: TNEU [in Ukrainian].

Furman, A.V. ' Shandruk, S.K. (2014). Sutnist hry yak uchynennia [ The essence of the game as practice]. Ternopil: TNEU [ in Ukrainian].

Khairulin, O.M. (2021). Psykholohiia ihrovoho modeliuvannia sotsialnoho zhyttia subiekta [Psychology of game modeling of the subject'apos;s social life]. Ternopil: WUNU [in Ukrainian].

Khairulin, O.M. (2021). Diapazon rozvyvalnoho potentsialu hry yak subiektnoi prohramy [The range of developmental potential of the game as a subject program]. Psykholohiia i suspilstvo. 1, 82116 [in Ukrainian]. DOI:https://doi.org/10.35774/pis2021.01.082.


Avinash Dixit, Susan Skeat (1999). Games of Strategy. W W Norton. First Edition.

Costa C., Burk C., & Murphy M. (2018). Capturing habitus: theory, method and reflexivity. International Journal of Research ' Method in Education. P. 1-32. DOI:10.1080/1743727X.2017.1420771.


Hjelle L.A., Ziegler D.J. (1992). Personality theories: basic assumptions, research, and applications. McGraw-Hill, Inc.

Michel Foucault. Discipline and Punish: The Birth of the Prison. Vintage Books. A Division of Random House. Inc. New York.

Moberg K. Online-based entrepreneurship education - its role and effects. https://eng.ffe-ye.dk/media/791543/online-based-entrepreneurship-education-effects.pdf.

Pierre Bourdieu, Sociologie générale: Cours au Collége de France (1981-1983),vol. 1, Paris, Éditions du Seuil/Raisons d'agir, coll. «Cours et travaux», 2015, 730 p.

Reber, A.S. (1995). The Penguin Dictionary of Psychology. England.

Schaefer, К. China's Corporate Social Credit System. Context, Competition, Technology and Geopolitics. Trivium China.

Standing, G. (2011). The Precariat. The New Dangerous Class. London, New Delhi, New York, Sydney: Bloomsbury Academic.


Theories of Personality, Eleventh Edition, Duane P. (2015). Schultz and Sydney Ellen Schultz. Cengage Learning.

VandenBos, G.R. (2006). APA dictionary of psychology. 1st ed. Washington.

Wacquant, L. (2011). Habitus as Topic and Tool: Reflections on Becoming a Prizefighter. Qualitative Research in Psychology. 8, 81-92. DOI:10.1080/14780887.2010.544176.


DOI: https://doi.org/10.35774/pis2023.01.079


  • Поки немає зовнішніх посилань.

ISSN 2523-4099 (online), ISSN 1810-2131 (print)